Jinnie Fae

Jinnie Fae

Jinnie Fae, The Good Dog Lady

Hello everyone! Welcome to the very first edition of The Magic Hole, where we delve deep, and I mean DEEP, into the world of Magic: the Gathering.

In this installment, we’re taking a look at one of my favorite new cards out of the forthcoming set ‘Streets of New Capenna’ (coming May 6th) that is absolutely BURSTING at the seams with potential, specifically in commander. Maybe it's because I love token generators, or maybe it's my love for dogs, but Jinnie Fay, Jetmir's Second seems like an absolutely bonkers Naya commander.

Jinnie Fay, Jetmir's Second
Divine Visitation, Guilds of Ravnica

Token generation isn’t anything new in commander, neither is improving your creature tokens to be bigger and better, like with the mythic rare out of Guilds of Ravnica, Divine Visitation. However, unlike Divine Visitation, Jinnie Fay includes ALL tokens rather than just creature tokens. And with Streets of New Capenna leaning heavily into creating treasure tokens, you don’t have to look far to find the synergies here.

Imagine a land with the ability to create a 3/1 with vigilance or a 2/2 with haste at instant speed. Sounds good, right? Well, with Bootlegger’s Stash, that is now a possibility. A mythic artifact at six mana that allows all of your lands the tap and create treasure tokens, adds a modest amount of value to any commander deck, but with Jinnie Fay, your lands become token generating factories.

Bootlegger's Stash, Streets of new Capenna
Rabble Rousing, Streets of New Capenna

Another new addition to the token generating value train is Rabble Rousing. Part of the Hideaway cycle of enchantments in Streets of New Capenna, this card seems designed specifically for Jinnie Fay. Replacing the pesky humans made with Rabble Rousing with a bunch of dogs instead, just makes sense. Why do we need any humans around anyway? And doubling up on those dogs every turn is just the icing on the cake! Doubling dogs every turn? Who doesn’t want that?

We’ve gone through the two most obvious synergies just in Streets of New Capenna, but we’re talking commander, baby! An eternal format with even more degenerate cards we can pool together to make all of our friends tremble at the sight of Jinnie and her menagerie of fluffy companions. Let's look at the obvious ever-broken-token generators: Anointed Procession, Parallel Lives, and Doubling Season. Those three alone are incredible in generating value on their own: doubling the amount of tokens you put into play, double the dogs…again… and again…and again?!?! Or cats if you’re into that I guess…

Besides the obvious enchantments that double your token generation, there are a few other sweet options out there that will make Jinnie an all-star at the kitchen table. Old Gnawbone becomes a token factory on a 7/7 flying body! Purphoros, God of the Forge and Impact Tremors could knock out an opponent without the hassle of even attacking!

The point here is that Jinnie Fay, Jetmir’s Second looks like an all around fun command to bring to the table. Will it completely shatter the competitive EDH format? Probably not, but it will certainly shatter the expectations of your friends the next time you create a billion tokens in one turn. That has to count for something, right? Well, I think so at least. So much so that I plan on assembling this deck myself, and I think it will look something like this:

So there you have it, our first deep dive into commander. I hope you all enjoyed the article and the deck. Be sure to keep an eye out for even more Magic shenanigans here at The Magic Hole. Thank you and see you all next time!

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